package tankattack.sprites;

import gamepack.*;
import java.util.Vector;
import java.awt.*;

/** @author Somanath
*/


/**  CompileTime class Dependency - None
 *   Runtime class Dependency     - None
 *   RunTime interface Requirements - None
*/
public class UtilSprite extends Sprite {

    public static Resource r = ResourceLoader.getResource("tankattack.sprites.UtilSprite");

    static { /*System.out.println("#########################  UtilSprite.java Compiled ##########################"); */ 	}

	//--------------------------------------------------------------------
	// <Data name="spawnformat"> x=%d:0,y=%d:0,curFrame=%d:0:(0-STRONG,1-WEAK,2-WATER,3-FOREST,4-BASE) </Data>
	public UtilSprite()  { //Mandatory - x,y,type
		res = r;
		setAttribute("BLOCK","HURTABLE"); 
		setZOrder(0); 
		startSprite();	
	}
}